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Writer's pictureSteven Murray

Project Roadmap Updated - AL:RoF



The following roadmap will allow us to provide to the public a rough idea of how we have planned out putting this game in the series together, allowing a portion of transparency in the plans for the series, and giving any members joining the team or helping in our marketing a better timeline to compare to. Thank you for taking the time to read over any notes that may be made, and be sure to check our blog http://www.realitypatch.studio/ .


  1. First Draft of the Open World Terrain

    1. Blended 3D Terrains of all 7 Regions, Base Model

  2. First Draft of Dungeon Scenes

    1. Concept and Mapping for each of the 6 Region Dungeons

    2. Map and Concepts Translated to 3D Scenes

    3. Entrances and Exits set for Open World Terrain

  3. 3D Player Model Drafts

    1. Review, Finalize Playable Character 3D Drafts

    2. Add and Test Armatures

    3. Test 3D Models in Open World Terrain, Review Scale Ratios

  4. 3D Player Armor Drafts

    1. Build Playable Character Clothing/Armor Sets

    2. Review and Test on 3D Character Models

  5. 3D Weapon Drafts

    1. Build Playable Character Weapon Sets

    2. Review and Test on 3D Character Models

  6. 3D Equipment Drafts

    1. Build Playable Character Equipment Items

    2. Review and Test on 3D Character Models

  7. 3D Wildlife Drafts

    1. Build and Scale to Open World

    2. Apply Armatures and Test Animations

  8. 3D Dungeon Boss Drafts

    1. Build and Scale to Dungeon Scenes

    2. Apply Armatures and Test Animations

  9. Battle Scenes Base

    1. Concept and Grid Placement Mapping

    2. Separate Battle Scenes for Each Region

    3. Separate Battle Scenes for In Dungeon Battle

    4. Separate Battle Scenes for each Dungeon Boss

  10. Ork Framework/Makinom Setup

    1. Game UI Menu Drafts

      1. Design and Apply Functions

        1. Title Screen Menu

        2. In Game Menus

        3. Pause Menu

    2. Stats System Drafts

    3. Stats Formulas

    4. Battle Grid Mechanics

  11. Run Tests for Basic Initial Functions

    1. Open World Loading

    2. Open World Movement

    3. Open World to Battle Scene Transitions

    4. Menu Navigation and Selection

    5. Battle Grid AI and Player Turns

  12. Run Stress and Glitch Tests for Complex Functions

    1. Open World to Dungeon Transitions

    2. Battle Scene Turn Strategies

    3. Battle Scene AI Difficulties

    4. Saving and Loading Game

    5. Starting New Game and Saving

  13. Make Notes and Review Progress

  14. Plan Out Updated Roadmap

  15. Plan Estimated Release Date

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